Andrew Grantz – Attack and React Motion Offense Notes
Andrew Grantz has combined the principles of several other popular offenses into his own “Attack and React” system. The 4-Out 1-In offense is taught in 18 phases, allowing coaches to utilize it as a “program offense” and to choose the phases that best fit his or her team. One of its benefits is that it can be used year after year while still being adapted to a team’s current personnel.
1. Follow the ball
2. Stay opposite the ball
3. Stay on the left block
4. Stay on the right block
Post player must always get opposite the ball on a drive.
Phase 1 (Dribble Attack):
• All drives must be downhill.
• Drives should get below the drive line (the first marker below the free throw line).
• When the ball is driven below the drive line, both corner players must lift to the drive line.
• On a drive and kick, the passer fills to the corner he drove.
Phase 2 (Pass and Cut Attack):
• Basket cut after every pass.
• Cutting provides bigger driving gaps (combines with Phase 1).
• Cut with your head under the rim and fill out away from where you passed.
• Try to face cut the defender. If he jumps to the ball, cut behind his head.
• Off the ball, if the defender is in the line between you and the ball, automatically backcut.
• Do not fill to the next spot until the cutter gets below the drive line. This sets up later phases. Fill cut in straight lines (blast your cuts).
Phase 3 (Post Entry Attack):
• When the ball is entered into the post, Laker Cut high or low (he prefers high).
• High Laker Cut: Cut to the elbow and dive to the opposite block; when the cutter gets below the drive line, others fill over.
• Low Laker Cut: Cut to the short corner and dive to the opposite block.
Phase 4 (Baseline Attack):
• On a baseline drive, the post gets to the front of the rim and shows his hands.
• The opposite corner drops to create a passing angle.
• The opposite top player finds an “open window.”
• The other top player gets behind the ball as a pressure release.
Phase 5 (Dribble Attack Counter):
• If the driver can’t get below the drive line, the closest player to the drive has a read. He may hold his position to receive a pass, or he may backcut. On a backcut, the post player ducks in.
Phase 6 (Reverse Dribble Attack):
• This phase is signaled by a ballhandler taking two reverse dribbles.
• This signals the other top player to make a “C cut” by touching the drive line and cutting where the ballhandler is.
• This action creates a bigger gap for the ballhandler to drive off the cutter’s back.
• If nothing is there, the top players just switch places.
Phase 7 (Dribble At Attack):
• The ballhandler can dribble at any player. Do not go inside the 3-point line.
• A “dribble at” signals an automatic backcut.
• The post can get to the front of the rim or flash to the ball side elbow.
Phase 8 (Handoff Attack):
• The only difference between Phase 8 and Phase 7 is that now the ballhandler dribbles inside the 3-point line (but above the drive line).
• Drive into the next player’s defender for a dribble handoff.
Phase 9 (Ballscreen Attack):
• This phase is signaled by the ballhandler holding the ball between his legs. This tells the post player to set a ballscreen.
• This can be run from the top or from a wing.
• The post player sets a flat ballscreen and rolls opposite of the ballhandler.
• On a side ballscreen, the screener has his rear end facing the elbow.
Phase 10 (Flare Screen Attack):
• This phase can be run on a top to top pass.
• The passer begins to cut, but stops inside the drive line. This tells the corner player to set a flare screen. This is why the corner player must wait to fill cut.
Phase 11 (Shuffle Attack):
• This phase can be run on a top to wing pass.
• Pass to the wing and stop short of the drive line. Turn around to set a shuffle screen for the other top player.
• This action works best if screener is a shooter. The cutter can read the defense to either curl or pop.
Phase 12 (Pick and Pop Attack):
• Perimeter players can pass and follow their pass into a pick and pop.
• This can be done from any spot on the floor.
Phase 13 (Roll Replace Attack):
• This is similar to the Pick and Pop phase, but now the screener rolls to the basket.
• When the post player sees that a ballscreen is being set, he gets his head under the rim. This allows him to replace the roller.
Phase 14 (Advanced Post Entry):
• Rather than running a Laker Cut, post passers have the option of screening away for the closest teammate. After screening, dive to the opposite block.
Phase 15 (Cutters Becoming Screeners):
• After a player cuts, he has the option of screening for a teammate. Players can screen for other perimeter players or for the post player.
Phase 16 (Post Player Screening):
• As perimeter players cut through the lane, the post can screen their defenders and duck in as his defender helps.
Phase 17 (Screening In For Cutters):
• After a perimeter player passes and cuts, the player filling over can screen in for the cutter.
Phase 18 (Post Screening Onto Perimeter):
• At any time, the post player can screen any perimeter player into the post.
• The new post player can stay there for the remainder of the possession, or he can screen for another player.
Coach Aaron Blatch is entering his 9th season as assistant coach at his alma mater, Southern Local High School in Salineville, OH. Coach Blatch has coached junior high and junior varsity teams, and runs the school’s K-6 program. During his tenure, the Indians have achieved the three best seasons in school history, and his youth program has allowed players to develop their skills throughout the year beginning in kindergarten.
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